In Sapphire 2025, we’ve implemented foundational changes to ensure that all Sapphire effects render identically across different host applications. This improvement allows creators to achieve consistent results no matter which host they’re working in.
While these changes may result in very subtle differences in specific effect parameters when opening projects created in earlier versions of Sapphire, we have minimized these differences as much as possible. Any visual differences should be minor, and when possible, we have added in new parameters that can be used to match previous versions if necessary. These Sapphire 2025 updates are essential for supporting unified rendering standards across all hosts, improving cross-platform reliability and visual consistency for the foreseeable future.
Below is a summary of the main adjustments to help you manage any impact on your projects:
Avid Media Composer, Adobe After Effects, and Adobe Premiere Pro
Flipped Effects: Some effects are flipped compared to Sapphire 2024.5. Each of the following effects has a new parameter that can be toggled to restore the previous look..
- DissolveFlashBulb, FlashBulb: Flip vertically
- JPEGDamage: Flip noise vertically
- Grunge, FilmDamage, FilmRoll: Flip stamps vertically
- Glint, GlintRainbow, Sparkles, SparklesColor: Swap diagonals
- ParallaxStrips, ParallaxStripsTransition: Flip tiles
- MuzzleFlash (Photoshop only): Flip angle vertically
*Please note that when opening old projects in Media Composer, the flip parameters will generally be updated for you.
Visual Render Changes in Sapphire 2025: A few effects have slight visual modifications to maintain consistency across hosts:
- Noise Patterns: Slight changes in noise patterns from Sapphire 2024.5 to 2025.
- Textures: Approximate shift of 1-2 pixels in some textures.
- RomanTile: Grout pattern has changed and the tile shift may need to be adjusted.
- Brush: Strokes have changed.
- ZapTo & ZapFrom: Minor changes in lightning branches.
- Aurora: Minor noise pattern adjustments in the Aurora effect.
- TextureNoisePaint: Minor changes in paint patterns.
- Scanlines / ScanlinesMono: Minor shift adjustments; these can be corrected using the “line-shift” parameter.
- TVDamage: Minor shift in scanlines; color bars have slightly shifted- use the “color-angle” parameter and set it to 180 to restore the previous look.
OFX Hosts (Davinci Resolve, Autodesk Flame, The Foundry Nuke, VEGAS Pro, Boris FX Silhouette)
Visual Render Changes in Sapphire 2025: A few effects have slight visual modifications to maintain consistency across hosts:
- LensFlare: Minor changes
- LightLeaks: Minor changes in the noise patterns
These improvements unify the rendering experience across hosts, ensuring Sapphire performs consistently in every environment. We’re committed to delivering high-quality, reliable effects, and we appreciate your understanding as we continue to enhance compatibility across platforms. If these changes in Sapphire 2025 rendering cause any issues when updating older projects, please reach out to Boris FX support, and we’ll do our best to assist you.